
I didn’t even realise what I was doing 99.9% of the time, I just kept walking hoping eventually the horror would just end on it’s own.

The other reason it took so long to get through, was that the puzzle is genuinely difficult to solve. I was absolutely terrified, and that is half the reason I struggled to get through it – genuinely being scared of moving forward, not knowing what this awful hallway had for me in the next cycle.

Eventually it got to a point I was convinced the tiniest things had changed, from lights going out and things moving even if they hadn’t. The tension building was fucking art you never knew what was coming next, with the crescendo of sounds from a crackling radio telling a devastating story of a man shooting his entire family and a crying child coming from the lone bathroom door beside you, it was pretty obvious what was going on and too chilling to face it. And you loop.Įach time something more horrific comes at you, or something changes, and in short, shit gets so beyond fucked up and awful that it took me a really long time to get through it. You walk along, turn left, walk down another hall and then down some steps through another door- which takes you back through where you started.

You exit the door, and in the most gorgeous HD graphic’s I’ve possibly seen up to that point, you face a long, well lit corridor in what looks like a pleasant little house. You wake up in a cold, basement, and pull yourself up to face a door. was the playable teaser for Silent Hills, featuring one of the most wonderful, original concepts for horror I’ve seen in such a long time. I wanted concepts, I wanted plot, I wanted all kinds of things. Throw in the fact that Norman Reedus was coming in for the role of the main character, and that was it the next few months were spent mostly online, trying to find out more and more about this game. Thrilled, doesn’t even really cover how ecstatic I was for this. So when I heard Silent Hills was coming, with Hideo Kojima and Guillermo Del Toro (director of Pans Labyrinth and PACIFIC FUCKING RIM O MY GOD.) on the team, I was absolutely thrilled. I tend to laugh hysterically at myself during the entire of these challenges, because I know my fear is ridiculous but it’s very real, and so well done that when I’m out of that terror later, I can genuinely appreciate the construction. They don’t seem like it when you’re pausing, then unpausing, and shaking in your seat at the thought of a Necromorph breaking through the walls and tearing your head off with helmet and all as you walk through the lone corridors of Dead Space, but the thrill of everything and the screaming that often follows these tense, well played atmospheres, is absolutely hilarious. On top of that, scary games are just really fun. If I can also shoot things while doing it, but then be faced with the grim reminder that perhaps weapons don’t solve everything (coughAlma), then that is just absolutely glorious. If a video game can make me shriek and panic, to me, that’s the sign of good storytelling and fantastic atmosphere. It was awesome.Įver since then my love for the scary genre has grown Resident Evil 4 is one of my favourite games of all time, and F.E.A.R and F.E.A.R 2 has made my appreciation skyrocket. While on holiday in Spain, my dad used our leftover euros and I completed the House of the Dead III with the help of another dude. Horror games were how I got introduced to the genre as a kid I used to spend a tonne of change in arcades, playing House of the Dead games and anything else that involved shooting zombies.

I’m going to just come out and say it Silent Hills was the game I was most excited for this year apart from Batman: Arkham Knight. (Alternative Title: I’m Going to Cry about Silent Hills For A Bit Because I Am Genuinely Heartbroken and THEN I Will Talk About Some Promising Titles I’m Following And You All Should Too)
